Showing posts with label virtual reality development. Show all posts
Showing posts with label virtual reality development. Show all posts

Thursday, February 8, 2018

Virtual reality And Augmented reality Devices 2018


The worlds of virtual and augmented reality are changing incredibly fast–and we are always looking to the future. The virtual reality and augmented reality on mobile devices provides a niche and engaging way for marketers to reach their target audience - it's quick, easy and very interactive. 

Virtual Reality future of  in marketing remains uncertain as it requires a head-mounted display, making it much harder to reach potential customers without accessible hardware that is progressive as the VR software. The new model of VR device HTC With its ability to let users walk around inside VR environments, the HTC Vive is arguably the poster child of virtual reality, and the Vive Pro, was revealed. Resolution - always the achilles heel of VR  has been increased from 2150 x 1200 on the original model to 2880 x 1600. The Pro also offers a new design for increased comfort and balance, and there are built-in headphones for the first time, ready to make the most of the Vive's support of spatial audio. And HTC has said it will offer a wireless adapter, removing the need to connect the Vive to a PC with a cable which is easy to trip over. HTC is yet to announce a price or release date for the Vive Pro. The next devices  Lenovo.
Augmented reality(AR) design and development of a three-dimensional physical model has typically been viewed as a critical part of the design process. Augmented Reality software for design, we’d already been discussing internally how the advanced visualization technologies of Virtual Reality and Augmented Reality would be implemented across our design ecosystem. The Augmented reality is additive, overlaying digital content onto the real world. The user is aware of and can still interact with his environment. Designers of AR software and apps will find many of the traditional tools still very useful: e.g., paper and video prototyping, understanding existing mental models, etc. It is AR models of the featured components that can be viewed through iOS devices.

Augmented reality is provide new ways to deliver digital 3D models and data. And and propose a specific use of computer based 3D modeling for the design development process. Augmented Reality technology used to create virtual product models, addresses the inherent difficulties with the delivery of physical models and also facilitates sharing feedback with all constituents involved in the design process. g Augmented Reality technology into the product design process may offer a viable solution for working in the globalized, data driven design environment. In the early stage of development a designer might want to quickly build a rough model to study basic forms of ideas and study them. Usually, the quality of the model is not an issue; it is mostly used to get a “sense” of proportion and characteristics of the model. AR system generates a composite view with a combination of a virtual model or scene and the physical, real life setting in which the viewer is located. The technology has until recently been expensive, resource demanding and requiring advanced knowledge in the field. Due to these factors the use has been limited mainly to military, medical research and other highly specialized applications.


Augmented reality  devices is  Rokid Glass. It is  background in artificial intelligence and robotics, but with the Glass it is branching out into augmented reality. An early prototype was on display at CES and follows a similar recipe to the Vuzix Blade. The Glass is a standalone device with its own processor, but also connects to your smartphone and the web via Bluetooth and Wi-Fi. And Both voice and gesture controls are in development, but for now the sensors for these have not been integrated into the frame of the glasses.The next devices  ThirdEye X1 Smart Glasses.  AR Smart Glasses by ThirdEye is - as we might have guessed from the  another pair of AR glasses. The X1 boasts the largest batteries of any AR glasses, ThirdEye claims, and this gives a battery life of over 24 hours. for more.....

Monday, January 29, 2018

What VR is Used For ?


Virtual reality apps can immerse you in incredible 360-degree visuals. One of the most valuable applications of virtual reality (VR) is in the domain of rehabilitation. The virtual-reality technology used  for Healthcare/surgery, MilitaryArchitecture, Art, Entertainment, Education, Business. 
VR in Education is being more and more  used for Virtual Reality headset complete with a unique student-friendly interface, gesture controls, embedded educational resources and simple-to-use teacher controls.  One of these technologies that have been gathering headlines for the past few years is virtual reality (VR).  The Virtual Reality presents an opportunity of learning with a real situation, but artificially created, facilitating the visualization and the interaction sensation with the study focus. When we can’t have the real experiences, the Virtual Reality is irreplaceable. The simulation in the VR also permits us to be in hard and dangerous situations, which aren’t usually accessible in the real world. Furthermore, the VR. The education used these environments often depict three-dimensional space which may be realistic or imaginary, macroscopic or microscopic and based on realistic physical laws of dynamics, or on imaginary dynamics.
The VR business to easy to get caught up in the promise of immersive technologies, but their broader commercial applications are only in first generation development. The companies are wise to plan for iterations and refinements. Brian Blau, personaltechnology research director at Gartner, notes that while VR is exciting in terms of its potential to create a dramatically new and compelling experience, VR is simply a tool that should serve as part of a larger business solution.
The Healthcare/surgery very useful of  medical simulator or surgical system based on virtual reality requires the participation of a team of specialists including experts in ergonomics and applied psychology, software engineering and digital 3D design, electromechanical engineering, robotics, and microtechnology. For more......

Saturday, January 20, 2018

Virtual Reality Technologies in Architecture and Engineering


Virtual reality (VR) is a technology which permits to make virtual objects and 3D virtual worlds which are hosted on the computer’s recollections.  VR technology has so much potential for architects and engineering. From initial design mock-ups, to project collaboration, through to the finishing touches that make a building design go from  great, virtual reality possesses the capability to really sell an idea better than any other medium. The virtual reality is also integrated in multimedia presentation to describe to the virtual 3D walkthroughs in the buildings, in virtual museums and in archaeological sites. Then VR is immersive, creating a computer-generated environment that replaces the real world.
Virtual Reality Development  in architecture design is relatively slow than in the field of entertainment. One reason of it is because the demand of architect in design is not adequately reflected in the VR application. A virtual reality system is a computer application capable of generating a 3D environment in which the user is an active participant and interacts with the artical world using a range of multisensory interfaces. The Virtual Reality systems are creating a new way to experience the world, and architectural visualization must keep upon. Architects can create virtual, real-scale building plan models that clients can virtually experience, enabling them to understand how a space will look and feel, before constructing it. The real and virtual are two separate spheres and are not related to each other as we are accustomed to rapporting us, then accepting such a strong interconnection between them it is  differences and boundaries that distinguished them were dissolved and made unrecognizable. For more.....

Saturday, January 6, 2018

The real-world uses for virtual reality




Virtual reality (VR) is a quickly creating PC interface that endeavors to drench the client totally inside an exploratory recreation, in this way significantly upgrading the general effect and giving a substantially more natural connection between the PC and the human members. In spite of the fact that we discuss a couple of recorded early types of virtual reality somewhere else on the site, today virtual the truth is typically actualized utilizing PC innovation. There are a scope of frameworks that are utilized for this reason, for example, headsets, omni-directional treadmills and uncommon gloves. These are utilized to really animate our faculties together so as to make the hallucination of realit. There are a wide range of sorts of virtual reality frameworks however they all offer similar qualities, for example, the capacity to enable the individual to see three-dimensional pictures. These pictures show up life-sized to the individual. 




Furthermore they change as the individual moves around their condition which relates with the adjustment in their field of vision. The point is for a consistent join between the individual's head and eye developments and the fitting reaction, e.g. change in recognition. This guarantees the virtual condition is both practical and agreeable. Virtual the truth is the production of a virtual situation introduced to our faculties such that we encounter it as though we were truly there. It utilizes a large group of advancements to accomplish this objective and is an in fact complex accomplishment that needs to represent our recognition and insight. It has both stimulation and genuine employments. The innovation is getting to be noticeably less expensive and more across the board. We can hope to see numerous more imaginative uses for the innovation later on and maybe a major manner by which we impart and work because of the conceivable outcomes of virtual reality. Virtual reality time span these give a structure to virtual reality which traverses a time of over 70 years. In this time we saw the improvement of the primary reproduction gadget, the principal type of intelligent sight and sound theater, and the main head mounted show (HMD) and the utilization of virtual reality in the field of human-PC connection (HCI). 


While the innovation is at long last prepared to accomplish the levels of submersion and nearness that devotees have longed after for quite a long time, a large portion of the general population still trusts VR to be a trend, regardless of the positive deals figures recommending something else. As I've composed some time recently, the achievement of VR pivots after persuading both the buyer segment and the venture segment that they remain to win from VR. Analysts and other therapeutic experts are utilizing VR to uplift customary treatment strategies and find powerful answers for medications of PTSD, nervousness and social issue. Specialists are utilizing VR to prepare restorative understudies in surgery, treat patients' torments and even enable paraplegics to recover body capacities.